stellaris focused arc emitter. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. stellaris focused arc emitter

 
 Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threatsstellaris focused arc emitter  Cloud lightning is an L-size weapon with range 70 and average damage 11

I generally use artillery Titans with the nanobot cloud aura. Idea is that if you go down this route, all your guns are laser and physic has guaranteed laser repeatables and start earlier than engineering. 1 Shield booster, 1 Afterburner. Focused Arc Emitter and four T4+ L-slot penetrators take 31. 10 days, with no retreat it's about 4 days per salvo, 1-1700 is average damage of 850, with 1000 battleships it's 850k, +25% from edict it's 1. . Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. 聚能电弧发射器 Focused Arc Emitter. It also seems like spinal mount carriers with arc emitters are better carriers. Ishau Apr 8, 2019 @ 5:51pm. If you can’t find any CL simply go with Kinetic Artillery. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot. adapt your fleet to your opponents (e. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. ago. Is it the Focused Arc Emitter o. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Synergizes well with the Carriers core. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. Unless you're using Focused Arc Emitter + Cloud Lightning, Artillery ships should always use the Auxiliary Fire Control module. It's not nearly as wasteful as it looks. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. Then there are the Battleship weapons: Kinetic Batteries, Giga Cannons, Neutron Launchers, Tachyon Lances, Focused Arc Emitters, and Cloud Lightning. Medium disruptor has range 60 and average damage 6. All of the weapons are shield penetrating. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. Hit multiple targets. 84 Avg. Jump to latest Follow Reply. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. So it's year 2412 and I'm at 170k fleet power. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. 64 dpd Means a combined damage output of 150. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. Many people seem to think you need 'mixed fleets' now but you really don't. You should be able to defeat unbidden fleets with 2-3x your fleet power assuming dark matter shields. Don't even research them. Design E: Arc Emitter, Flak Cannons. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. You can fight 150k vs 200k and lose maybe 30k with them; without, it's. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Arc emitters and cloud lightning. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Edit: Quick Thought on the. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. I’ve had trouble in the past with their arc emitters and need a counter. It shoots a 30° electric arc spreading through nearby walls and between enemies. Go to Stellaris r/Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Europa Universalis IV: Tech Support. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. --------------. An normal cloud lightning does between 136-1 damage. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. Arc Emitters have 3 strengths: Perfect (100%) accuracy. In singleplayer you can just mass these, the AI will never counter them. Go to Stellaris r/Stellaris • by Healthy-Drink3247. That said, the power of the Focused Arc Emitter is absolutely bonkers, and from the firepower perspective, this setup is massively inferior for that reason. Lastly, we have the Focused Arc Emitter which is weird. 200% efficiency against armor and shield while dodging all heavy. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on artillery stern to kill enemy shields. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. These weapons bypass shields and armor and strike hull directly. Generally Focused Arc Emitter is better on pure energy Battleships, but Tachyon Lance can work with the right support and I'm actually a fan of that build in spite of its flaws. The tachyon has 90% armor pen, and -33% shield damage. But this is close enough that you propably need a much longer test set to be sure. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. This is the easiest way to use the guide in game, especially if you don't really plan ahead. Many people seem to think you. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. ArcticISAF Feb 27, 2018 @ 10:18pm. 139. Stellaris Dev Diary #312 - 3. Reply. 12. Auto-best is not good, it frequently makes completely nonsensical design decisions. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. Interesting thought on using with torpedo corvette fleets, though, if I ever end up doing PvP I might try that, assuming I don't get wiped out long. For your titans and juggernauts? The aura is basically the only thing that matters. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. 3. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. 418K subscribers in the Stellaris community. Focused Arc Emitter + Cloud Lightning Battleship. There's only one weapon against FE / AE ships that makes any significant difference: the Focused Arc Emitters. Arc emitters and Cloud Lightning penetrate 100% of shields and armor, which means the only thing that matters is hull. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. The two weapons are attacking different segments of their HP. Arc Emitter + Strike Craft is surprisingly decent, by the way. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. It's still going to be a bloodbath as FEs have very very good tech. I'd like to try and learn how to optimize each ship manually. Report. Please note that I am rounding numbers, and ignoring carry over damage here. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. They are the reason battleships are the best ship class in the game, that being said arc emitters are not good until you have a large number of repeatables (about 10 or more). However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. Unfortunately, you picked the second worst AP in the game. best two X weapons are gigacannons and focused arc emitters). My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. 12 votes, 23 comments. Baltim (Corvette size) Shield:10, 756. Paradox Forums Paradox. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. I think Focused Arc Emitters can make sense to help you alpha strike units while whittling Shields/Armor; but it is wasteful to a degree. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. You wanna destroy them before they can even close in. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes, and definitely better to use Neutron Torpedoes. I'm a veteran of Stellaris, playing since super early days. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. CL is there to supplement Focused Arc Emitters. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. AKA: 1x Focused Arc Emitter, 4x L Cloud Lightning. It is cheap, effective, and is good against literally everything until you. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Try to grab any admurals w. Focused Arc Emitter and four T4+ L-slot penetrators take 31. 维护. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. 报警机器人 于6年前 修改了 此页面。. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. Arc Emitters: tech_arc_emitter_1. A small amount of Point Defense defends against Torpedoes and. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. Here are the main settings of the game : - Void-Dweller. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. Tbh, what you really wanna do against literally everything is assembling a lot of battleships with Focused Arc Emitters. Carrier battleships can counter most anything. Larger kinetic didn't do so. They can be found in special predetermined systems and rival moons in size and. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. Look up their compositions, and the tips against a specific FE here. When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. 75. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Go to Stellaris r/Stellaris. Cloud lightning is an L-size weapon with range 70 and average damage 11. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. Stellaris Dev Diary #320 -. Generally I fit my ships depending on the composition of enemy fleets. This was an assault on a x25. but stellaris is first and foremost an rp game, do your low tec energy weapons game. - Synthetic Evolution. In this video, I prove hands down that Focused Arc Emitters are beasts, and give some insights into battleship construction. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. 85sec cooldown | 90% Acc. . 0. On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. 38. A small amount of Point Defense defends against Torpedoes and. I don't play multiplayer. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. The Arc Emitter has great synergy with Missiles and Strike Craft so you don't. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. There is no best weapon. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. Secret Master Covert Mastermind. If you're going the FAE path, then you don't want Kinetic weapons at all. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. This page was last edited on 14 October 2017, at 11:50. Reply. This page was last edited on 14 October 2017, at 11:50. And switch to Focused Arc Emitters for Contingency and AEs . 64, or if we consider that they only need to damage the hull a weighted output of 451. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. Economics is everything in stellaris if you have more ships you win. Irrigation Design Guide. In a pinch the Null Void Beam can be. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. 1) Tachyons have signifantly more raw dps then arc emitters : 24. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. One mechanic in favor of bypass weapons is that ships lose 1% fire rate for every 2% hull lost, thus an alpha strike from Arc Emitters can reduce sustained damage from enemy fleets. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. Ishau Apr 8, 2019 @ 5:51pm. Arc emitter BS fled the field being ahead on alloy every time. Fire rate augmenting titan. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. For the auxiliary slots i do afterburners. But every now and then, that bug just really wrecks your fleet and causes a loss that never would have happened otherwise. Vs fallen empire arc emitters with void cloud weapon Both in artillery mode . - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. Try for at least 2x their fleet power, more if you can afford it. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. The giga has 50% armor pen, and an extra 33% shield damage. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. Of course when Neutrons or the other X slots are in play, sustained DPS isn't really a factor when the alpha strike is all that matters. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Two full 20+ battleship fleets with focused Arc Emitter + hangar section should be able deal with them. Per page: 15 30 50. Rare resource cost? neglible compared to everything else on a battleship. Otherwise the dps is too low in comparison to other options. Copy Copy tech_arc_emitter_2. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. That way, you just research lasers and armor and you’ll have high ehp from research. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. 能源消耗:-250. 2. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. Carrier Battleship: always use the Spinal Mount bow and Artillery stern. Not enough power for 6 shields. Jun 28, 2022. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders. Content is available under Attribution-ShareAlike 3. Usually you'll get better results. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. It's main force his range (120-150 + range bonuses is nothing to be laughed at) and sheer power. It is cheap, effective, and is good against literally everything until you. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. g. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. I feel that they are insignificant to the equation. Go to Stellaris r/Stellaris. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. A In singleplayer you can just mass these, the AI will never counter them. Launchers, the Marauders are the median weapon so it will prefer 100 range. Best weapon for the Prethoryn: definitely. I do not have void cloud lightning due to another empire wiping out the void clouds first. ago They have different pros and cons. That leaves you with lances or arc. Usually you'll get better results. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. 14 daysI always use the focused arc emitters. View community ranking In the Top 1% of largest communities on Reddit. It's not the only option, as Tachyon Lance and Giga Cannon are also quite strong, but I do think it's the overall best of the spinal mount weapons. 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. Weapons: teir 2 kinetic artillery x3. Design B: Neutrons and Focused Arc Emitters. Tho i have yet too see anything beat Arc Emitter spamm. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Business, Economics, and Finance. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Members Online. Adding more repeatable techs will increase shield and armor without increasing hull, so as you progress deeper into the repeatables focused arc emitter does become more favorable. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. The more you use, the less you lose. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Repeatables for Focused Arc Emitters and Cloud Lightning . So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. 40 corvettes in one fleet is plenty. A small amount of Point Defense defends against Torpedoes and. 135. Stellaris ship balance is notoriously lopsided at any given patch. Sub-forums: Game specific Tech Support. FAE stands for Focused Arc Emitter. And then the rest never appear. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. It's contextual really. Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. Once their shields were down they just died. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. One thing I learned recently is that you only need 1 ship per fleet with. Tachyon Lance works best when mixed with Kinetic Artillery, which break through shields and open the door for the Tachyon Lance's unrivaled anti-armor and anti-hull damage output. I can literally watch the corvettes just melt the moment they come into range (usually before corvettes themselves are close enough to fire their own weapons. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. A good "catch-all" Battleship design that doesn't have this problem is Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Whirlwind Missiles, and 3 Afterburners. 相关页面: 舰船组件. 84 Avg. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. A slots 2x afterburners. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. Crystal plating perhaps but everything else is irrelevant. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. Rare resource cost? neglible compared to everything else on a battleship. Home; Guides;. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. FAE stands for Focused Arc Emitter. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Spoiler: Minister-class Titan. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. Use only battleships and titans (don't even bother with smaller ships). 57 days; Focused Arc Emitter takes 28. I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. Stacking more shields over shield capacitor in accessory slot gives more shield value. An additional 20% of the current market, employing the more complex passivated emitter and rear cell (PERC) design, is similarly limited to PCEs of around. Tachyon + Neutron for instance is very weak to shields but very efficient in terms of research cost and is virtually unbeatable in the. Arc Emitters have a base cooldown of 10 days, the Kinetic X slot weapons have a cooldown of 11 days while the other Energy X weapons have a cooldown like 0. That combination eats them, especially if you add a spinal focused arc emitter to your battleships. Same deal with defenses, stack the shit out of whatever they. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. In 3. Example: I clear the Enigmatic Fortress chain and unlock the research. Both with majority Sage class Escorts. Defenses ended up not really mattering, but it's as many psionic shields as possible + 3x shield capacitator. It seems that arc emitters are slightly better. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Search Reddit posts and comments - see average sentiment, top terms, activity per day and moreContingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. Please note that I am rounding numbers, and ignoring carry over damage here. I usually go 40-50 battleships and 10-ish destroyers (which will be gone). Per page: 15 30 50. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. I can't really put my finger on why. Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. As much as one of the devs was talking about changing weapon scaling so naked corvettes wouldn't be a thing, they failed, naked ships are still the way to go. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. Copy Copy tech_antimatter_power. 23 votes, 22 comments. research_technology tech_arc_emitter_1 Antimatter Power. In a space storm, Tachyon Lance just murders things. Stellaris. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition! This new version fixes several Community-reported bugs and integrates the Nakama multiplayer backend. 60sec cooldown | 100% Acc. Members Online. There's even an argument for picking the lowest tier engines to save on alloys. 花费:2293. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Go to Stellaris r/Stellaris. What happens to the 25% damage of. You can also try with Neutron. Discover; Our brands; Browse; Play on Paradox technology; COMMUNITY. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. 2. You should use a ton of shields yourself though because most of their weaponry is weak to shields. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. I will keep using a fleet of corvettes until I gain battleships, then I go into X-class artillery battleships using only Focused Arc Emitters and Cloud Lightning. It shoots a 30° electric arc spreading through nearby walls and between enemies. To build a one million strong fleet with Shielded Focused Arc Emitter Battleships you will need approximately 150k alloys. 6. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works (especially if you're up against an awakened fallen empire or a crisis). I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. 6. For corvettes folks either go torpedos + disruptors/autocannons (autocannons are better but it is easier to unlock physics based weapons over engineering based weapons), or two autocannons + a laser, and for destroyers point defense weapons for your. However, I don't do this nearly as much since the Strike Craft buff. Even after it devolves into a melee, they'll usually end up attacking different targets. against the prethoryn, I prefer using tachyon. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction booster Yeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Their defenses will break eventually. for the first time ever i will not get the next DLC day one but will wait and see if the fixes come in first. 6 ‘Orion’ Patch Notes). Focused Arc Emitters have a higher average damage than Giga Cannons as well, beating them out by about 100 damage. HP: 12,456. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses.